I have blogged about this before but, the proof of the pudding is in the eating. This weekend I have been doing some processor hungry development on Windows - no choice in the matter really. I started first on a desktop which is an extremely fast machine with WIndows XP installed. It had more memory and resources allocated than my virtualised XP set up. To my irritation compiling got slower as I worked. The compiled swf started to flicker and changes between Flash Develop and Flash CS3 got harder with each iteration. Every so often to get back to useful work rates I had to restart the machine.
After the first night of this i decided to migrate my work to my virtualized environment in Ubuntu. It has 1.5 G of ram allocated to XP there. To my amazement it seems this performs much better. No flickering images and a fast compile. Weird and definitely wonderful.
After the first night of this i decided to migrate my work to my virtualized environment in Ubuntu. It has 1.5 G of ram allocated to XP there. To my amazement it seems this performs much better. No flickering images and a fast compile. Weird and definitely wonderful.

Brasero's normalisation plugin is buggy. If you have more than one audio track in a burn list it loops endlessly at the beginning of the burn process, preventing the burn process from completing. The workaround is to go to Edit>Plugins and disable the Normalisation plugin. The downside of this of course is No-Normalisation of your audio tracks. Other than this I do like Brasero - the Audio split tool is really useful. 
