Getting back your Camera3D.hover in Papervision3D


I love Papervision - no secret about that and my love for Pixels and Pixel3D. One thing I did miss in the newer builds was the Camera3d hover method. Useful as it is I felt the Camera3D orbit did not do the job with much the same finesse as the hover method did. A little refactoring of the existing Camera3D class was all that was neccessary to get back a hover method.
The refactored Camera3D class is HERE


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