Flash Media Interactive Server/Papervision 2.0 Playlist
Over Christmas I've had the opportunity to play with a few of my favourite API's, Flash Media Interactive Server, Papervision3D 2.0 et al. A lot of my experiments have been done in one class, trying to navigate my way around new tools and concepts. However this is not the way I like to work. The thought has been gnawing at my soul as to how these experiments would work if developed in a structured manner with a design pattern. What sort of problems would I face? Would there be scope issues? Would somethings just not work? To answer these questions, I developed a simple mp3 playlist which streams the songs from Flash Media Interactive Server. I have added to this a visualizer made with Papervision3D. To make it scalable and to allow me test a variety of iterations of my code I have chosen to base the application architecture on the Strategy pattern. Thus each view is a different strategy made of an MXML/AS3 control that implements a View interface. Thus to change the iteration of my display all I need do is implement a new Strategy. I do love patterns. I like the results and more the point it confirms that I can develop with these API's in the manner I prefer to work.
*An interesting point to note was the effect the wmode attribute had on publishing the swf. In some instances wmode will affect the display and performance of the swf. In this case it made all the animation respond only to Mouse actions. Removing the wmode gave me back my intended behaviours. Using these APIs though unfortunately create huge files and can be very CPU intensive so limitations have to be place on what effects can be used and so on. None the less it is gratifying.
aYo Binitie II
Artist, Creative Technologist, Mobile Developer, Maker of beautiful things, a Renaissance Man
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